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               Clifftastic · Jul 09, 2018 at 02:46 PM · 
                shaderspipelinevertex shaderhdrfragment  
              
 
              HD render pipeline: Getting a standard shader to work
We've been having a bit of fun with the HD render pipeline. As of late with shaders and seeing what we can do with them.
Somehow, the team over at Unity have gotten the vert/frag shaders to work (Lit and LitTesselation) but we can't when we try to make our custom ones. So my question is if anyone tried this and succeeded? Would be great to know, cheers beforehand!
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