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Question by Corinator3000 · Nov 05, 2014 at 09:53 PM · controllerjoystickgetaxiswasdarrow-keys

Use only one control scheme for Input.GetAxis

I am using Input.GetAxis for a character controller, and this is the movement script (C#).

 using UnityEngine;
 using System.Collections;
 
 public class CubeMove : MonoBehaviour {
     public float speed = 500;
 
     void FixedUpdate () {
         Vector3 movement = new Vector3 (Input.GetAxis ("Horizontal"), 0.0f, Input.GetAxis ("Vertical"));
         rigidbody.AddForce (movement * speed * Time.deltaTime);
     }
 }
 

This script works fine, but I wanted to add another player to control separately, and the GetAxis statement uses all three control schemes (WSAD, Arrow Keys, Gamepad Joystick) as input. How can I make the GetAxis function only use one control scheme as input?

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Answer by AlwaysSunny · Nov 05, 2014 at 09:38 PM

If I understand correctly, just edit your project Input settings. Remove whichever keys/joysticks you want to make into separate axes from their respective default axes. Create new axes and add the keys/joysticks to the newly created axes.

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avatar image Kiwasi · Nov 05, 2014 at 10:22 PM 0
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You can make the input axis match to whatever you like.

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