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Question by kingofthestack · Jan 04, 2020 at 07:56 PM · prefabcanvasbug-perhapssorting layers

Cannot Set Sorting Layer Name in Nested Canvas Prefab

We have a nested Canvas Prefab (meaning, a canvas within another canvas) that needs to have a sorting layer. When the prefab is in the scene, we are able to set the sorting layer. However when we are in prefab mode, the sorting layer drop-down disappears. We noticed that the sorting layer drop-down somehow reappears if we: 1. Deactivate the prefab 2. Add a new component

We tried creating a custom editor script that sets the sorting layer name on the canvas. But it only works in the scene and not in the prefab view.

 Debug.Log(nextSortingLayerName); // prints new sorting layer
 canvas.sortingLayerName = nextSortingLayerName;
 Debug.Log(canvas.sortingLayerName); // sorting layer has not changed

Here's a gif: https://media.giphy.com/media/gIqbFffhGGZVD8D1KT/source.mov

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avatar image starcolt-brandon · Nov 02, 2020 at 12:40 AM 0
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Sorry for commenting on an old post, but I'd like to echo that this is still happening. Except for us it's happening within the scene hierarchy too. We've been using a utility script to change the sorting layer at runtime. Is there some secret condition that needs to be satisfied for the sorting layer option to appear consistently? Unity v2018.4.19

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