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Vector3.Lerp doesn't work on build
I'm making a scrolling menu. When I press play and play in the game view, the lerp function works fine. However, when I go to build and run, it doesn't. If this is a bug, or if my code is wrong I don't know.
Any advice would be great.
using UnityEngine;
using System.Collections;
public class Scroll : MonoBehaviour {
private Vector3 newPosition;
public float smooth = 10f;
public static bool leftright = true;
void Awake(){
newPosition = transform.position;
}
void Update () {
Vector3 stats = new Vector3(-51.0f, 20.0f, 1.0f);
Vector3 tools = new Vector3(100.0f, 20.0f, 1.0f);
if(leftright == true)
newPosition = stats;
if(leftright == false)
newPosition = tools;
transform.position = Vector3.Lerp(transform.position, newPosition, smooth * Time.deltaTime);
}
}
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