Question by
ngerbens · Jan 04, 2020 at 12:35 PM ·
rotationrigidbodyanimatorroot motion
How does OnAnimatorMove() work?
I'm using (a generic) Root Motion without the Character Controller and I'm trying to fix issues with the RidigBody not "rotating" smoothly together with the Root Motion. In short: I'm curious what 'OnAnimatorMove' is exactly, since I'm finding it a lot in forums/threads, and what it can do/is used for. I cannot find any tutorial or clear explanation for it in the Unity doc.
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