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Question by Coaster-Mind · Apr 27, 2016 at 03:20 PM · raycastrigidbody2daddforcevector2

Raycast 2D

Hi, I want to make a thing that if it comes close to a collider it pushes back (This case up). But what do I need to change to get it to work for 2D?

 using UnityEngine;
 using System.Collections;
 
 public class Cast : MonoBehaviour {
     public Rigidbody2D RigidBody;
     public float Force = 100f;
     void Update () 
     {
         RaycastHit2D hit;
 
         Vector2 down = transform.TransformDirection (Vector2.down) * 10;
         Debug.DrawRay (transform.position,down,Color.green);
 
         if(Physics2D.Raycast(transform.position,(down), out hit))
         {
             if (hit.distance <= 5) 
             {
                 GetComponent<Rigidbody2D> ().AddForce (Vector2.up * Force);
                 print ("Hit");
             }
         }
     }
 }
 

Thanks for reading. -CoasterMind

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avatar image Cherno · Apr 27, 2016 at 03:45 PM 0
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Have you looked at the Scripting API? What doesn't work?

avatar image Coaster-Mind Cherno · Apr 27, 2016 at 05:51 PM 0
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First of my internet can't handle the API. Well, a little but not much. second of, I didn't find anything usefull. https://i.gyazo.com/d840868497747b9bf0051df351f06662.png https://i.gyazo.com/b10f8e6bb7ebef74374b06260c2b5469.png

avatar image Cherno Coaster-Mind · Apr 27, 2016 at 10:05 PM 0
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See, that's why you HAVE to find a way to use the Scripting API, it tells you exactly how functions like Physics.Raycast2D are called and what parameters are available.

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