Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Xarlexus1 · Jun 16, 2013 at 06:05 AM · instantiatetransformprefabposition

Why can't I instantiate an object that is +5 in the x and z axis?

Hello, I am trying to instantiate an object that is 5 units away in the x and z axis in relative to another object. However, the problem is that the instantiated object will spawn at position 0,0,0 which is located at the corner of my terrain. How do I make the instantiated object to spawn +5 in the x and z axis relative to the emptyObject?

This is the code I use:

#pragma strict

 var thePrefab : GameObject;
 
 private var defaultPosition = Vector3(5 + GameObject.Find("EmptyObject").transform.position.x, GameObject.Find("EmptyObject").transform.position.y, 5 + GameObject.Find("EmptyObject").transform.position.z);
 
 function Start () {
 
     Instantiate(thePrefab, defaultPosition, transform.rotation);
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by robertbu · Jun 16, 2013 at 06:24 AM

You don't want to make multiple GameObject.Find() calls. They are expensive (though the compiler might be smart enough to combine them). In addition, move your initialization logic inside Start(). What you have now did not compile for me. Here is a change to your script that compiles and works:

 #pragma strict 
 
 var thePrefab : GameObject;
 private var defaultPosition : Vector3;
  
 function Start () {
      defaultPosition = GameObject.Find("EmptyObject").transform.position;
      defaultPosition.x += 5.0;
      defaultPosition.z += 5.0;
      
     Instantiate(thePrefab, defaultPosition, transform.rotation);
 
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xarlexus1 · Jun 22, 2013 at 07:50 AM 0
Share

Thanks for the answer.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

problem whit Instantiate Prefabs position. 0 Answers

How to follow multiple clones positions of an instantiate prefab having a velocity ? 1 Answer

GameObject position and localPosition not changing in hiearchy, only in script. 0 Answers

Setting parent of instantiated object fails (Error: setting parent of prefab is disabled...) 1 Answer

Help making a damage number system 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges