How do you make bullet Spread?
I am trying to make a gun script but I am having trouble with the bullet spread. I have tried to randomise the direction but it stays shooting in a straight line. Please leave an answer if you can help. Thanks
 public float damage = 10f;
 public float range = 100f;
 public float firerate = 15f;
 public float normalSpread = 0.04f;
 public Camera fpsCam;
 public ParticleSystem muzzleFlash;
 public AudioSource GunSound;
 private float NextTimeToFire = 0f;
 // Update is called once per frame
 void Update () {
     if (Input.GetButton ("Fire1") && Time.time >= NextTimeToFire) 
     {
         NextTimeToFire = Time.time + 1f / firerate;
         Shoot ();
     }
 }
 void Shoot () 
 {
     muzzleFlash.Play ();
     GunSound.Play ();
     RaycastHit hit;
     Vector3 direction = fpsCam.transform.forward; // Bullet Spread
     if (Physics.Raycast (fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) 
     {
         direction.x += Random.Range(-normalSpread, normalSpread);
         direction.y += Random.Range(-normalSpread, normalSpread);
         direction.z += Random.Range(-normalSpread, normalSpread);
         Debug.Log (hit.transform.name);
         Enemy enemy = hit.transform.GetComponent<Enemy> ();
         if (enemy != null)
         {
             enemy.TakeDamage(damage);
         }
     }
 }
},
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