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Question by cubrman · Nov 25, 2016 at 08:47 PM · lightingglobal illuminationlight probes

The way I see light probes...

So here is my setup:

  1. I have a scene with a room and a few objects in it.

  2. Everything is dynamic objects.

  3. I add a tone of light probes. Light probes are static (it does not matter though).

  4. And I remove all lights (and set ambient lighting/reflections/etc to zero). alt text

  5. I add a spot light and rebuild the lights. No object is being lit with GI...

  6. I set the capsule as a static object, rebuild lights and then turn the capsule's mesh renderer off. Now the objects are lit with GI. If I rebuild lights again - there will be no GI.

alt text

A) I want light probes to work as my capsule with his MeshRenderer off.

B) I want the lightprobes to transmit specular highlights.

Am I mad?

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