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This question was closed Aug 14, 2017 at 07:10 AM by fafase for the following reason:

Timer question

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Question by ProductDelta · Aug 14, 2017 at 07:08 AM · unity 5scripting problemscript.

Slowing or putting a timer on script

I have a block of code that will make my turret shoot when it sees the enemy within a certain distance however it is shooting WAAAAAY too much anyway to slow it down?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class A2Script : MonoBehaviour {
 
     GameObject[] enemies;
     public GameObject player;
     string Enemytag = "Enemy";
     GameObject CurrentTarget;
     private Vector3 target;
     float count = 1;
     public float range = 15;
     public Rigidbody projectile;
     public GameObject rightGun;
     public GameObject leftGun;
     
     void Update () {   
         MoveTurret();
     }
 
     GameObject MoveTurret()
     {
         enemies = GameObject.FindGameObjectsWithTag(Enemytag);
         foreach (GameObject enemy in enemies)
         {
             float dist = Vector3.Distance(player.transform.position, enemy.transform.position);
             float minDistance = Mathf.Infinity;

             if (dist < minDistance)
                 {
                     Rigidbody clone;
                     Rigidbody cloneRight;
 
                     minDistance = dist;
                     CurrentTarget = enemy;
                     target = CurrentTarget.transform.position;
                     transform.LookAt(new Vector3(target.x, transform.position.y, target.z));
                     if (minDistance == dist && CurrentTarget == enemy && dist <= range)
                     {
                         clone = Instantiate(projectile, rightGun.transform.position, transform.rotation) as Rigidbody;
                         cloneRight = Instantiate(projectile, leftGun.transform.position, transform.rotation) as Rigidbody;
                         clone.velocity = transform.TransformDirection(Vector3.forward * 10);
                         cloneRight.velocity = transform.TransformDirection(Vector3.forward * 10);
                     }
                 }
             
         }
   return CurrentTarget;  }
 }

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avatar image fafase · Aug 14, 2017 at 07:09 AM 0
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You're doing it each frame. You need to set a timer to prevent the shooting. There are many ways to do so, just google "Timer in Unity".

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