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Question by jlubeck · Aug 19, 2018 at 10:59 PM · animationphysics2d

My character movement is not performing as expected after a jump

Please have a look at this video: https://youtu.be/5rIoFqtl1WQ

As you can see, every time my player finishes a jump, something weird happens, and there is like a glitch.

This is my code for the controller

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerControl : MonoBehaviour {
     bool jumped;
 
     public float moveForce = 10f;
     public float maxSpeed = 2f;
     public float jumpForce = 300f;
     public Transform groundCheck;
 
     private bool grounded = false;
     private Animator anim;
     private Rigidbody2D rb2d;
     private Camera camera;
 
     // Use this for initialization
     void Start () {
         rb2d = GetComponent<Rigidbody2D>();
         anim = GetComponent<Animator>();
         camera = FindObjectOfType<Camera>();
     }
     
     // Update is called once per frame
     void Update () {
         Debug.DrawLine(transform.position, groundCheck.position, Color.magenta);
         grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));
         if(Input.GetKeyDown(KeyCode.Space) && grounded){
             jumped = true;
         }
         camera.transform.position = new Vector3(transform.position.x + 1.2f, camera.transform.position.y, camera.transform.position.z);    
     }
 
     void FixedUpdate(){
         float speed = 1f;
         if (speed * rb2d.velocity.x < maxSpeed)
             rb2d.AddForce(Vector2.right * speed * moveForce);
 
         if (Mathf.Abs (rb2d.velocity.x) > maxSpeed)
             rb2d.velocity = new Vector2(Mathf.Sign (rb2d.velocity.x) * maxSpeed, rb2d.velocity.y);
 
         anim.SetFloat("vSpeed",rb2d.velocity.y, 1f, Time.smoothDeltaTime * 50f);
         anim.SetBool("Ground", grounded);
         if (jumped){
             rb2d.AddForce(Vector2.up * jumpForce);
             jumped = false;
         }
     }
 }
 

Can you see what might be causing this?

Thanks!

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