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Particle parent for another particle system
Hi all,
I was wondering if there was a way to set up a particle system so that it is the parent of another particle system.
My use case for this would be having a one-shot particle system like sparks coming from a lamp, and I can then have another particle system that calls that one-shot and can make it loops in a defined way, maybe even rotate and possibly move around.
This type of particle system would then not require a type of render component or many of the other components in your standard particle system but would simply be a sort of Particle System manipulator. I see this being useful also in trails and ribbons as well as being in used in conjunction with particle attractors.
Thanks for any help!!
I guess you are looking for Sub Emitter.
https://docs.unity3d.com/$$anonymous$$anual/PartSysSubEmit$$anonymous$$odule.html
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