Can not load the next scene
Something really odd happens when I'm trying to load a scene.
The code that generates an error (I guess):
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class playSc : MonoBehaviour {
public string levelToLoad;
public Animator menumusic;
public GameObject background;
public GameObject text;
public GameObject progressSlider;
public Text progressText;
public Slider progressBar;
private int loadProgress = 0;
public void close()
{
Application.Quit();
}
public void play()
{
menumusic.SetBool("FadeOUT", true);
GameObject.Find("Clock").SetActive(false);
progressText.text = "Think about the Universe to continue.\nThinking progress:";
StartCoroutine(DisplayLoadingScreen("Game"));
}
public void credits()
{
menumusic.SetBool("FadeOUT", true);
GameObject.Find("Clock").SetActive(false);
progressText.text = "Think about your behaviour.\nThinking progress:";
StartCoroutine(DisplayLoadingScreen("Credits"));
}
IEnumerator DisplayLoadingScreen(string level)
{
background.SetActive(true);
text.SetActive(true);
progressSlider.SetActive(true);
AsyncOperation async = SceneManager.LoadSceneAsync(level);
while (!async.isDone)
{
loadProgress = (int)(async.progress * 100);
progressBar.value = loadProgress;
yield return null;
}
}
}
I also tried this:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class playSc : MonoBehaviour {
public string levelToLoad;
public Animator menumusic;
public GameObject background;
public GameObject text;
public GameObject progressSlider;
public Text progressText;
public Slider progressBar;
private int loadProgress = 0;
public void close()
{
Application.Quit();
}
public void play()
{
Application.LoadLevel("Game");
}
public void credits()
{
Application.LoadLevel("Credits");
}
}
Platform: Android
It works in play mode and on PC build
Version: Unity 5.5.0p4
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