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Question by
hellojbb1234 · Dec 26, 2016 at 09:19 PM ·
raycastbuild-errorandroid buildontriggerenteroncollisionenter
My game after being built has some really weird glitches?
I made a 3d game in unity 5.3. All the rigid bodies and collidors work fine until I run into a certain object and everything concerning this object and the player does not work. I tried OnCollisionEnter nothing happens after being built I tried OnTriggerEnter same problem I even tried shooting out a raycast in every direction and that still didn't seem to detect the player or do anything to the object. I am using a gravity system that causes everything to fall towards a planet so that works they stay on the ground but even when the items are set as kinematic it still wont work. Everything works fine in the Editor. Also my GUI moves in funny places when it doesn't look like it will do that before I press play.
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