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Question by jfmaniccia · Jan 01, 2020 at 11:09 PM · transform.position

Object will not move when I use transform.position

I am trying to teleport a player from one platform to another. But for some reason the player does not move at all. When I print out the position right after I set it in code it is correct but as soon as the next update cycle comes around it is back at the position it was before I tried to teleport. When playing the game the player does not move at all when I am trying to teleport.

 void UpdateCurrentLevel()
     {
         this.transform.position = new Vector3(transform.position.x,
                 levelManager.UpdateCurrentLevel().position.y + 1,
                 transform.position.z);
     }

 public Transform UpdateCurrentLevel()
     {
         currentLevel = levels[ChooseLevel()];
         return currentLevel;
     }
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Answer by Triggerly · Jan 01, 2020 at 11:23 PM

Just do

 this.transform.position = new Vector3(0, 0, 0);

Replace 0s with your coordinates

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avatar image jfmaniccia · Jan 01, 2020 at 11:31 PM 0
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Does not work. Even when I manually just tell it to go to (0, 0, 0) or any other cordinate nothing happens.

avatar image Triggerly jfmaniccia · Jan 02, 2020 at 12:38 AM 0
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maybe get rid of "this"? I'm not too sure it works for me

avatar image Triggerly jfmaniccia · Jan 02, 2020 at 12:38 AM 0
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or use a variable

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