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Question by Metamalt · Dec 30, 2019 at 06:49 PM · uiscreen size

Screen width "not correct" in all resolutions

I have a menu on the canvas which I hide by moving the menu off of the canvas to the right. To do so I am using the following:

 private void Show(bool active)
     {
         if (active)
         {
             menuRectTransform.SetLeft(0);
             menuRectTransform.SetRight(0);
         }
         else
         {
             menuRectTransform.SetLeft(Screen.width);
             menuRectTransform.SetRight(-Screen.width);
         }
     }

The canvas scaler is as follows alt text

When I test on a device with a resolution of 1920x1080 or greater it works fine. The menu hides and shows as it should. However, when I test on a smaller device the menu does not hide completely.

When I debug it the screen width is 854px. When the menu hides it is still visible on the screen and I need to move it to 1920px to be completely off the screen.

Ok so easy fix, bit of a small hack, not my proudest moment, but this works in the editor:

 private void Show(bool active)
     {
         //Debug.Log("Show NML Menu: " + active);
         if (active)
         {
             menuRectTransform.SetLeft(0);
             menuRectTransform.SetRight(0);
         }
         else
         {
             bool widthSizeLimitation = false;
             if (Screen.width < 1920)
                 widthSizeLimitation = true;
             menuRectTransform.SetLeft(widthSizeLimitation ? 1920 : Screen.width);
             menuRectTransform.SetRight(widthSizeLimitation ? -1920 : -Screen.width);
         }
     }

After testing on an actual device (Width 854px) the menu still does not hide completely.

Does anyone know why this is? Am I missing something silly here? Thanks.

canvasscaler.png (11.1 kB)
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