- Home /
EncodetoPNG and all other file types leaves the image in the wrong color space
I am able to view the raw texture by applying it to a material to see that it is the correct brightness, however as soon as I try to save the image to file as a PNG, JPG, or TGA, the image become dark. Indicates to me that it's saving the image in the wrong color space?
I see in the docs that PNG doesnt encode color space corrections, but it doesn't look like any of them do? Is there any way to work around this? Otherwise I cant save in game captures while I'm running linear...
Your answer
Follow this Question
Related Questions
Bug - Texture "corrupted" after sending on server with MultipartformDataSection, only on iOS 1 Answer
how make texture not stretch and keep its ratio in a quad / plane ? 2 Answers
EncodeToPng that works more smoothly on mobile 1 Answer
Why is my texture like this? 1 Answer
Encoding metadata in a texture 1 Answer