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Question by m0rr0ws0n · Oct 01, 2014 at 03:15 AM · rotationtransformquaternion

player rotation to follow the mouse

If anyones played the game alien swarm, I want the player to rotate 360 degrees based on mouse movement for aiming like it does in that game. In other words, a full circular motion around the player will cause the player to rotate 360 degrees. My game is a top down view also like alien swarm....check the game out on yt to see what i mean.

How can I do the mouse based rotation in unity? I've tried so many things but nothing works so far.

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avatar image robertbu · Oct 01, 2014 at 03:16 AM 0
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The couple of video I saw, were 3D with an angled down view. Is this the situation you are trying to use?

avatar image m0rr0ws0n · Oct 01, 2014 at 03:25 AM 0
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yes it's that one

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Answer by robertbu · Oct 01, 2014 at 03:40 AM

Assuming you constructed your player facing positive 'z' when the rotation is (0,0,0) then something like this should do the job:

 using UnityEngine;

 public class Example : MonoBehaviour {
     void Update() {
         Plane plane = new Plane(Vector3.up, transform.position);
         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         float dist;
         if (plane.Raycast (ray, out dist)) {
             transform.LookAt (ray.GetPoint(dist));
         }
     }
 }
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avatar image m0rr0ws0n · Oct 01, 2014 at 04:32 AM 0
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thatnks this works

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Answer by sevensixtytwo · Oct 01, 2014 at 03:45 AM

Here's a short breakdown of a mouse-aim system.

  1. Find out where the mouse is in world space.

  2. Get your target point from the mouse position.

  3. Rotate the player's aim towards the target point.

I suggest reading up on Camera.ScreenPointToRay, Input.mousePosition, Physics.Raycast and Quaternion.RotateTowards.

Not that this is the only way to do it. Methods vary but only results matter.

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