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Question by Count Swagula · Apr 18, 2014 at 10:52 AM · c#2daigameplatformer

Unity 2d Freezing Player in Position on Collision

I'm currently making a 2d platformer and I need one of my enemies to freeze the player in it's current position when it collides with the player. I want the player to be unable to move but still able to shoot his gun.

 void OnTriggerEnter2D(Collider2D other){
 if(other.gameObject.tag == "Player"){
 
 transform.position = target.position;
          
 transform.LookAt(new Vector3 (20, 0, 0));
 
 //code to freeze player in place until enemy dies from player gunfire
    }
 }
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avatar image 07Mr07 · Oct 16, 2014 at 06:28 PM 0
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Hi, Im trying the same did you get?

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Answer by palash_bhowmick1 · Oct 16, 2014 at 06:36 PM

if you want to freeze the player, just set its velocity and gravity to 0. Before, you need to add rigidbody2D to the player...

 function OnCollisionEnter2D(coll:Collision2D)
 {
     rigidbody2D.velocity.x=0;
     rigidbody2D.velocity.y=0;
     rigidbody2D.gravityScale=0.0;
         
        //Do other stuffs
 
 }

I guess you want collision, so i used OnCollisionEnter2D()...

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avatar image 07Mr07 · Oct 17, 2014 at 02:47 PM 0
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I tried: void OnTriggerEnter2D (Collider2D other) { if(other.tag == "RIP") { rigidbody2D.velocity = new Vector2(0,0); rigidbody2D.gravityScale=0.0f; } }

but doesn't work, still moves :(

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Answer by lh7746 · Feb 21, 2015 at 05:36 AM

when using OnTriggerEnter2D make sure the gameobject Boxcollider2D property isTrigger is checked?

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Answer by christiaancsb · Sep 07, 2017 at 11:52 AM

For the positions:

 rigid.constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezePositionY;

For rotation:

 Rigidbody2D.constraints = RigidbodyConstraints2D.FreezeRotationZ;

For both:

 rigid.constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezePositionY | RigidbodyConstraints2D.FreezeRotationZ;

PS. code is not tested.

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Answer by TheMannyzaur · Sep 07, 2017 at 02:11 PM

You could simply do RigidBody2D.velocity = 0;

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