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Question by pixed · Mar 25 at 11:55 PM · unityeditor

Unity android OnApplicationPause timer countdown don't work

hi i have a sample script to learn time in unity, one as stopwatch and one for timer countdown made with same origin scrip, the OnApplicationPause run good for stopwatch but not running for timer countdown

script is here

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System;

public class Timer : MonoBehaviour { bool timerActive = false; float currentTime; public int startMinutes; public Text currentTimeText; bool isStarted; DateTime pauseDateTime; // Start is called before the first frame update void Start() { currentTime = startMinutes * 60; }

 // Update is called once per frame
 void Update()
 {
     if (timerActive == true)
     {
         currentTime -= Time.deltaTime;
         isStarted = true;
         if (currentTime <= 0)
         {
             timerActive = false;
             Start();
             Debug.Log("Timer finished!");
         }
     }
     TimeSpan time = TimeSpan.FromSeconds(currentTime);
     currentTimeText.text = time.Minutes.ToString() + ":" + time.Seconds.ToString();
 }
 private void OnApplicationPause(bool isPaused)
 {
     if (isStarted)
     {
         if (isPaused)
         {
             // when paused
             pauseDateTime = DateTime.Now;
         }
         else
         {
             //when resumed
             currentTime -= (int)(DateTime.Now - pauseDateTime).TotalSeconds;
         }
     }
 }

 public void StartTimer()
 {
     timerActive = true;

 }

 public void StopTimer()
 {
     timerActive = false;
 }

}

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