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Question by vladdrummer · May 24, 2014 at 10:59 PM · rotationchildrotate objectrelative rotationdrag objects

I drag a rotated object to a parent - and it has totally different rotation.

When I make a scene in Unity I try to drag some objects to the parent object and if some of them were rotated - when dragged they have wrong rotation, everything look very bad.

How can I fix it?

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Answer by cryingwolf85 · May 24, 2014 at 11:20 PM

I'm guessing you are doing this in 2D, and you are dragging a non-empty game object onto another non-empty game object, since I have replicated your issue.

Create an empty game object (GameObject -> Create Empty) and drag all of your children objects onto the empty game object: this will keep their individual rotations.

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avatar image vladdrummer · May 25, 2014 at 03:59 AM 0
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it's in 3d. well, that's weird :( You have to hang everything to the empty game object to keep rotations.. that's not convinient

avatar image robertbu · May 25, 2014 at 04:18 AM 0
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@vladdrummer - You don't need to use an empty game object. I'm not sure of your issue, but note that the angles show in the inspector are angles relative to the parent.

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