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Unity 2018 and Facebook SDK return cancelled = true Android 9 and 19
My Project use Unity3D 2018.4.14f1 and Facebook SDK for Unity version 7.18 Api version 5.0 Android SDK Target 28, minimum 19 and Public status is LIVE
I have permission Defalult and email . I use FB.LogInWithReadPermissions(new List() { "public_profile", "email","user_friends"}, this.HandleResult); it's work on Android 8 below, can login with no warning or error.
On Android 9 and above it's return Cancelled when I build with Split application binary (apk + bob).
When I try build full apk( no split application binary) it's return query with no permission. When I use FB.LogInWithReadPermissions(new List() { "public_profile", "email"}, this.HandleResult); it's return error invalid query.
When I try again with Split Application Binary (apk + obb) it's always return result {"callback_id":"2","key_hash":"My Android Release KeyStore Hash\n","cancelled":true}
Problem Occurred only on Android 9 and 10, iOS and Android lower version is working well.
Anyone have solutions ? FB Login
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