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Animation transition time ignored
I have three layers, and sometimes the upper body animations start to ignore the transition time and snap to the next state immediately. I tried all types of transition, this can happen with all of them. The attacks are feintable, so when you start an animation, it can immediately be canceled into the no motion state.After I make a few attacks it gets fixed. If I cancel them very early can cause these instant transitions until i don't attack a few, and also randomly. The hand layer just makes the right hand's fingers bent (so it holds the weapon).
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Hey there! I’m experiencing the same problem. Did you find any solution?