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Question by RobertFitzgibbon · Dec 25, 2019 at 07:41 PM · unity 5scripting problemlistdictionary

Changing Custom Object Variable

So I am building a global "Build Que" in my game. I am attempting to add custom objects to a List and then from there grab an object from the list and change a variable inside the objects class.

So far I have created a custom class and a list for the objects -

     public class QueObjects
     {
         public int BuildID;
         public int TeamID;
         public int buildTimerLeft;
         public bool isPaused;
     }
 
 
 public List<QueObjects> BuildingQue = new List<QueObjects>();

I can check if a value exists no problem, but when I try to change a variable inside the object I get an error

  if (BuildingQue.Contains(QO)) 
     {
                 BuildingQue[QO].TeamID++;
      }

The QO comes from a parameter from, that is created as such -

 QueObjects BO = new QueObjects();

Everything I try I get an error saying cannot convert from QueObject to int or bool etc.

Am I doing this wrong?

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Answer by DiegoSLTS · Dec 25, 2019 at 09:13 PM

What's "QO"? If that's an instance of QueObject then just do QO.TeamID++.

List.Contains takes an object and tells you if the object is in the list (returns true or false). List's "[]" operator takes an index (an int) and returns a reference to the object at that position.

You can't pass an object to the "[]" since it's not an int, but if you already have the object (QO) you don't need to get it from the list.

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