Should I use HDRP now for an actual game?
Do you think the time has come to use the high definition render pipeline in the actual game project? I've tried it out for a couple of days so there are some outstanding features without which i can't live :)
Pros
AMAZING visuals that I don't want to lose by swapping back to standard render pipeline
Shader Graph tool that is such a great shader development solution. All the more so I can't develop shaders by writing a code.
But there are some features that I really need, but don't know how to replace them in Unity's new RP.
How should I make a grass on my terrain? Maybe somehow I can replace default grass shader which is not supported yet?
Are there any free tree creating solutions that can replace Unity's default Tree Making Tool (Because it doesn't work because there are no shaders for hdrp)?