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Question by SSEthanCray · Jan 26, 2018 at 09:30 PM · 2dtexturespritetilemaptile

Tilemap: Resizing Tiles?

Hi, I'm new to using the tilemap. I have made 2 textures, in which I plan on using as my tiles. However, they are too small. When I place them on the grid they don't even will their cell. I know you can resize the cell to fit the tile, but I would much rather resize the texture/tile itself because it would just look so much better for the game. How do I go about doing this? Thanks!

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Answer by Aptos · Jan 27, 2018 at 06:47 PM

I was having the same problem. It looks like you will have to set the 'Pixels Per Unit' on your sprite in the inspector to the same size as the tile's size.

For example, I made a sprite atlas with 32x32 size sprites and had to set the 'Pixels Per Unit' to 32. By default, that value is 100.

Hope this helps!

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avatar image SSEthanCray · Jan 28, 2018 at 03:24 AM 0
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Yes! This helps completely. Thanks!

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