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Question by darthbator · Jan 01, 2018 at 08:07 PM · 2dtilemaptilepaint

Extending TileMap to "paint gameobjects"

I've been playing around with the tilemap and am looking for a way to paint some tiles with that contain game logic. Rather then just painting tiles I want to occasionally paint tiles that actually instantiate gameobjects. After reading the documentation for the tilemapper it appears to be something I should be able to do, however I am running into a few issues with placement of the assocaited gameobject. The appers to instantiate the object at (-.5f,-.5f) from the location of the tile and I can't seem to figure out why... This is what it ends up looking like (the green object is the prefab and the cyan one is a reference sprite for this tile)

offset

The position of the referenced prefab is V2.zero so that's not it... Here's a shot of the Tile asset I've made.

BlockTile Asset

The class that defines that asset is empty and just implements Tile

 [CreateAssetMenu()]
 public class BlockTile : Tile {
 
 }

I cant' seem to figure out what's causing the tile painter to place the gameobject like this (the pivot of the prefab is correctly in the center of the square sprite). Help is most appreciated! I've tried messing with all the tile flags and other options. Nothing seems to alter this positioning. I must be missing something!

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