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Question by F3RILLA · Aug 22, 2014 at 07:16 PM · texturematerialsrendererbackgroundscrolling

So, what's the problem with this code?

Hey guys, I came across this script on the official unity page (http://docs.unity3d.com/ScriptReference/Renderer-material.html) and when pasted into MonoDevelop, I get this error:

Assets/example.cs(11,21): error CS0266: Cannot implicitly convert type float' to int'. An explicit conversion exists (are you missing a cast?)

Can anyone help me solve this problem? This is the script below:

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public Material[] materials;
     public float changeInterval = 0.33F;
     void Update() {
         if (materials.Length == 0)
             return;
         
         int index = Time.time / changeInterval;
         index = index % materials.Length;
         renderer.sharedMaterial = materials[index];
     }
 }
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avatar image screenname_taken · Aug 22, 2014 at 07:25 PM 0
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Well, you are trying to put a float into an integer variable, exactly where the error is telling you. (Line 11). index is an integer, Time is a float.

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Answer by Landern · Aug 22, 2014 at 07:22 PM

you are declaring index as a integer, you are dividing two floats. You need to cast it to an int.

 int index = (int)(Time.time / changeInterval);
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avatar image F3RILLA · Aug 22, 2014 at 07:26 PM 0
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That fixed it, thanks!

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