- Home /
How to generate the points on a circle edge in a order according to angle.
Hi. I am trying to move a ball in a pipe surface. as the pipe surface is is a circle. i need to generate some points on the edge of this circle according to horizontal input. how to generate this ? i tried to use the formula given below bt could not implement correctly. vertical = radius Mathf.Sin(moveAngle Mathf.PI / 180); horizontal = radius Mathf.Cos(moveAngle Mathf.PI / 180);
how can i implement this or any better process to move the ball? Thank you
Answer by MichaI · Dec 23, 2019 at 10:01 PM
The formula specified by you is correct and should work, but I think that in your case it could be easier just to make a parent GameObject to your ball (or object you want to place on the pipe surface) that would be in the center of the pipe and just rotate that parent.
Your answer
