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Lightening issue
Hello. I'm making a game with view from above. By some reasons I've chosen to do it in 3D context.
So I have an orthographic main camera, directed downward, and a directional light also pointed down.
Game now looks like this. You can clearly see an issue I want to solve: objects in the center of camera is much brighter than an object at the edge. If I sidescroll to the edge object, it will become brighter, and other one will become more dark.
Also, I've found that if you rotate the edge object towards center, it becomes brighter! And it's confusing, because it looks more suited for a point light or perspective camera...
Answer by DroidifyDevs · Jan 31, 2016 at 03:20 PM
What kind of light are you using to light up the scene? I'd recommend using ONE Directional light.
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