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Question by Diamonddoggames · Dec 23, 2019 at 04:55 PM · delay

Trying to add a delay to this script

Im trying to use a delay to the animation playing then adding the ammo back. But for some reason I can't add the delay. idk I guess im bad at coding

if (ammoL <= 0f) { animationR(); //wait addAmmo(); }

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avatar image Fariborzzn · Dec 23, 2019 at 05:26 PM 0
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mm.. I'm not sure what you mean but try using animation event. through an animation event, you will set an event at a specific frame in your animation. when an animation is playing at that frame will fire you event you had specified (Function Call)

if you want you can do it in another way and its using coroutine

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Answer by ZozeR · Dec 23, 2019 at 05:22 PM

Try using Coroutines

You can simply create a delay by doing:

 //in your function
 StartCoroutine(Delay_Fade(2f));
 
 //declare the Delay_Fade
 IEnumerator Delay_Fade(float ct)
 {
     yield return new WaitForSeconds(ct);
 //this part will be called after 2sc write anything you want
 }
 


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avatar image Diamonddoggames · Dec 23, 2019 at 05:59 PM 0
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thank you so much

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