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Share (and edit) assets across different projects
Hey!
I have certain assets/tools (prefabs, scripts, etc) that I use in different Unity projects and I would like to be also able to edit them from them. Is there any elegant way to do it properly?
I've been making some tests with symbolic links and git submodules (https://answers.unity.com/questions/1483271/sharing-tools-across-multiple-projects.html ), but I've found some conflicts in .meta files (GUIDs are changed) every time that a different project with the shared assets is opened.
I'm sure this is a common scenario in a development environment, but I cannot find any solution that works properly.
Thank you!
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