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Question by Raymond 2 · Sep 20, 2011 at 11:41 AM · stringifchecksameis

Check if two strings are the same

i'm making a system where you have to enter a code to go to a specific level, but i can't seem to figure out how to check if the string filled in in the textfield is the same as the "correct code" variable. Here's my current script:

 var stringToEdit : String = "Hello World";
 private var positL = Screen.width / 2;
 private var PositT = Screen.height / 2;
 
 function OnGUI () {
 // Make a text field that modifies stringToEdit.
 stringToEdit = GUI.TextField (Rect (positL, PositT, 200, 20), stringToEdit, 25);
 }
 
 function Update ()
 {
     if(stringToEdit == 4040 && Input.GetKey("Space")){
         Application.LoadLevel (1);
     }
 }
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Answer by syclamoth · Sep 20, 2011 at 11:49 AM

Ah- the issue is that GUI.TextField steals all of your keyboard inputs, so the Input.GetKey doesn't trigger because it gets interpreted as a space in your text box! Try using a GUI.Button next to the text field, instead- or set

Input.eatKeyPressOnTextFieldFocus = false;

to disable the 'input-eating' function temporarily.

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avatar image Bunny83 · Sep 20, 2011 at 12:31 PM 0
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And to fix the actual problem you have to compare the string with a string:

 if(stringToEdit == "4040")
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Answer by HowarthStudios · Jul 17, 2016 at 12:44 PM

This works perfect, I've also added a "START" button for you. Centred all GUI, and removed the Update function as it was not needed.

 @script ExecuteInEditMode() // makes GUI show in edit mode
 
 var stringToEdit : String = "Hello World";
 private var positL = Screen.width / 2-100;
 private var PositT = Screen.height / 2;
 
 function OnGUI ()
 {
     stringToEdit = GUI.TextField (Rect (positL, PositT, 200, 25), stringToEdit, 25);
     stringToEdit = stringToEdit.ToString();
 
     if(GUI.Button(Rect(positL+50, PositT+30, 100, 25), "START"))
     {
         if(stringToEdit == "4040")
         {
             Application.LoadLevel(1);
         }
     }
 }
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