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Character coltroller direction
I have a 2D animation playing in a plane with a simple character controller attached. The game is a 2D platformer and i cant figure out how to make the plane face the direction i am running. at the moment all it does is play in one direction.
Also if anyone knows how to play the running animation only when i am actually moving would be great :) i am using a sprite manager and would only need it to stay on frame 1 for staying steer.
Your question doesn't make sense to me: you say you have a 2D animation - what exactly does this mean? You say it's in a plane with a simple character controller - do you mean that you stuck a plane mesh in the character controller prefab? How many gameobjects are we talking about here, and what is in each?
Sorry, but you'll have to be a bit more specific.
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