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This question was closed Aug 08, 2019 at 06:49 PM by zacharif for the following reason:

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Question by zacharif · Aug 07, 2019 at 02:36 AM · 3dclone

How to clone randomly 2

I know I did this before but most people look at newer posts and I want to hear what other people want to say.

I have a 3d game where you drag things off the world but I need a cloner that clones my object randomly from x-2 to x2 and goes faster eg: every ten seconds speed increases by original speed *1.5. The other posts did not work for me. I tried nothing but

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;


 public class Clone : MonoBehaviour
 {
     public GameObject prefab;
     public float x=2;//i dont know what x is
     void Start() { StartCoroutine(Cloner()); }
     float frequence = 10;
     float timer = 0;
     void Update()
     {
         if (timer > 10)
         {
             timer = 0; frequence = frequence / 0.5f;
         }
         timer += Time.deltaTime;
     }

     IEnumerator Cloner()
     {
         while (true)
         {
             yield return new WaitForSeconds(frequence);
             Instantiate(prefab, new Vector3(Random.Range(0, 1), 0, Random.Range(0, 1)), Quaternion.identity);
             Debug.Log("Work!");
         }
     }
 }

Thanks for helping!

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