Question by
saydoubleu · Dec 22, 2019 at 02:29 AM ·
collidertriggertimescale
Collider Trigger and TimePause
If my player collides with Enemy, I like to set TimeScale = 0 for 'n' second (Freeze the game for 'n' second) and set TimeScale = 1 after 'n' second. I think it is right to use Enumerator and realtimeSinceStartup, Can you guys please give me a good Example for this function? Thanks!
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