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Question by AshwinTheGammer · Apr 06, 2020 at 06:00 AM · instantiatevector3spawning problemsenemy spawn

[VECTOR 3]Spawning enemy at random position

How would I spawn enemy randomly at vector3 position? Here's code: using UnityEngine; using System.Collections; using System.Collections.Generic; public class EnemySpawns : MonoBehaviour {

     public GameObject enemy; //my enemy
     public float spawnTime = 3f; //spawn after 3 sec
     public List<Vector3> spawnPoints = new List<Vector3> 
 
 (); //Vector3 positions of spawnpoints.
     public float distance; 
     //public int maxEnemy = 40;
     //public int currentEnemy = 0;
 
 
     void Start ()
     {
         //spawnRandom ();
         InvokeRepeating ("spawnRandom", spawnTime, 
 
 8.7f); //Call this fucntion after 3sec.
     }
 
     public Vector3 spawnRandom(){
         
         Vector3 newSpawnPoint;  //new spawn point 
         Vector3 random = 
 
 UnityEngine.Random.insideUnitSphere * distance;
 
         newSpawnPoint = new Vector3 (random.x, 0, 
 
 random.z);
 
         newSpawnPoint += transform.position;
 
         if (!spawnPoints.Contains (newSpawnPoint)) {
             
             //int spawnIndex = Random.Range (0, 
 
 spawnPoints.Count);
             Instantiate (enemy, newSpawnPoint, 
 
 Quaternion.identity);
 return newSpawnPoint;
 spawnPoints.Add (newSpawnPoint);
 
         } else {
             return Vector3.zero;
 
         }
     }
 
 
 
 
 }
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