Character buggs out and goes missing off screen
Hey guys,
Im working on my first game just for fun in unity, its going well.
I've set up a character who has an animation that has him jump into the air (out of any camera view)
and then some c# logic that teleports him behind another character and use an attack via a trigger.
Somehow the character remains invisible if the unity scene camera is not zoomed out enough.
It also appears he gets "stuck" at the peak of his jump animation, however the animator itself proceeds through the nodes and back to the "idle" node.
Which is really confusing.
So anyone know anything about characters bugging out off screen?
I made some videos depicting the issue, thanks for your time
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