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Question by suIly · Dec 19, 2019 at 08:36 PM · buildmobilemouse

Input.GetMouseButton not working on mobile

I built my game to mobile, but a script that is supposed to be called when I hold down my tap (Input.GetMouseButton) is not working. What is happening, and how can I fix this.

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Answer by Ruzihm · Dec 20, 2019 at 06:54 PM

Check if there are any touches and if there are, check the phase on the first touch

 if (Input.touchCount > 0)
 {
     Touch touch = Input.GetTouch(0);

     if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) 
     {
         // touch is continuing
     }
 }
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avatar image suIly · Dec 22, 2019 at 02:12 PM 0
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Thanks so much! I never knew about "Touch"

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Answer by holyPraline · Dec 19, 2019 at 08:49 PM

Instead use "Input.getmousebuttondown(0)" for mobile.

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avatar image suIly · Dec 19, 2019 at 09:20 PM 0
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I need to tell if the player is holding down the tap, not just tapping once.

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