GameObject authority is false for one frame
So upon void awake(), i have my PlayerObject check if the client has authority over the object, but hasAuthority is ALWAYS FALSE for the first frame and then becomes true right afterwards. any idea what's going on?
What framework are you using? UNET? Photon? $$anonymous$$irror?
In that case I'm sorry, but I'll give the answer I give everyone. UNET is deprecated, slow and buggy. I would advise to switch to $$anonymous$$irror, which is free, open-source and very similar to UNET, or near with that kind of weird bugs.
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