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Question by Kagraxx · May 04, 2015 at 06:13 AM · physicsrigidbody2dvelocitynullreferenceexceptionmovment

NullReferenceException: UnityEngine.Rigidbody2D.get_velocity()

I get this null exception every time i try to move my character, I am trying to move my character using 2 different methods. I am new to Unity coming from Monogame and XNA. Here is my code:

 private Rigidbody2D _rig;

 void Start(){
     _rig = GetComponent<Rigidbody2D>();

 void Update(){
     _position.x = Input.GetAxis ("Horizontal");
     _position.y = Input.GetAxis ("Vertical");
 }
 
 void FixedUpdate () {
     if (Input.GetKeyDown(KeyCode.Space))
     {    
         _rig.AddForce(new Vector2(_rig.velocity.x, _jumpHeight));
         _rig.velocity = new Vector2(Mathf.Clamp(_rig.velocity.x, -_clampValue.x, _clampValue.x), Mathf.Clamp(_rig.velocity.y, -_clampValue.y, _clampValue.y));
     }

     if (Input.GetKey(KeyCode.D))
     {
         //_rig.AddForce(new Vector2(_moveSpeed, _rig.velocity.x));
         //_rig.velocity = new Vector2(Mathf.Clamp(_rig.velocity.x, -_clampValue.x, _clampValue.x), Mathf.Clamp(_rig.velocity.y, -_clampValue.y, _clampValue.y));
         _rig.velocity = new Vector2(_position.x * _moveSpeed, _rig.velocity.y);
     }

     if (Input.GetKey(KeyCode.A))
     {
         _rig.AddForce(new Vector2(-_moveSpeed, _rig.velocity.y));
         _rig.velocity = new Vector2(Mathf.Clamp(_rig.velocity.x, -_clampValue.x, _clampValue.x), Mathf.Clamp(_rig.velocity.y, -_clampValue.y, _clampValue.y));
     }
 }
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avatar image DoTA_KAMIKADzE · May 03, 2015 at 09:55 PM 0
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Do you have Rigidbody2D on object which contains this script? Do you assign its Rigidbody2D to your _rig variable? If you have and you do then show how you do that.

avatar image Kagraxx · May 04, 2015 at 04:19 AM 0
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I added the the rest of the stuff.

avatar image DoTA_KAMIKADzE · May 04, 2015 at 05:52 AM 0
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I believe you just forgot closing bracket in Start function while you were posting here and you have defined all your variables. I believe as well that you've rechecked from my previous comment that you have Rigidbody2D, though just in case you can verify that:

 private Rigidbody2D _rig;
 void Start()
 {
     _rig = GetComponent<Rigidbody2D>();
     Debug.Log(_rig != null);
 }

But what I'd really want you to do now - post the actual error along with pointing out to which line of code here it refer.

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