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does unity lightwave rp work with tilemaps?
Hi everyone, Im having some issues getting lightwave render pipline to work with my tilemaps. Everything looks fine in scene view but whenever I go into game view or test run the game my entire scene is completely black.
Ive even tried manually setting the material of the tilemap to the lightwave render pipline material but im still having the same issues. Anyone know why this might be happening?
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Could you please provide screenshots and all of the text from the console when you launch. Have you considered that it may be black because all of the lighting in the scene is baked and you're not giving it quite enough time to bake mabey???
Your answer
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