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Question by fullofturtles · Dec 18, 2019 at 03:10 PM · lightingmobilelightmappingmobileoptimizationporting

Best Practices for Mobile-Quality Light Baking on a MAC Device

So far I have Baked GI enabled, all of the objects are static, and all of my lights are set to baked. After generating lighting, it looks fine in Unity. However, it never ports properly to an Apple Device. Pushing to github, the scene will look fine on all other computers at my office. However, it's as if the MAC isn't reading the lightmaps. The scene isn't black on the MAC, but it looks very strange. All of the baked shadows disappear, and the walls with bump-mapped bricks seem to invert, where the bricks are black and the cracks are a lighter color.

What are the requirements of baked lighting when porting to an Apple Device?

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