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Unity Photon Ready check
Trying to create a ready check so that all players will load into the game scene at the same time, but I do not understand how to check another players custom property and keep a count of how many players are currently ready and if all are ready then start the game. I think I have a custom property set up for every player that should be but I am unsure if it working at all.
public class HeroSelectController : MonoBehaviour
{
[HideInInspector]
public string selectedHero;
private PhotonView PV;
private bool PlayerReady = false;
private ExitGames.Client.Photon.Hashtable _playerCustomProperties = new ExitGames.Client.Photon.Hashtable();
private void Update()
{
Debug.Log("Player Ready = " + _playerCustomProperties["PlayerReady"]);
}
private void HeroSelect()
{
PlayerReady = true;
selectedHero = "PlayerTest";
PhotonNetwork.SetPlayerCustomProperties(_playerCustomProperties);
_playerCustomProperties["PlayerReady"] = PlayerReady;
}
public void OnClickHeroButton()
{
HeroSelect();
if (PhotonNetwork.IsMasterClient)
{
foreach (var photonPlayer in PhotonNetwork.PlayerList)
{
photonPlayer.CustomProperties["PlayerReady"] = true;
PhotonNetwork.LoadLevel(3);
}
}
}
}
What is currently happening is that the master client can start the game regardless of everyone else's state. Feel like I might be overthinking all of this and there is a much similar solution as I would expect a function like this to be common place as I would expect something similar to be used in many online games so if I am going about completely the wrong way please point me a more suitable direction
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