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Question by Fr0stbite · Aug 13, 2013 at 05:14 PM · playerstandalonedeveloper

Standalone problems!

When i build the game and start that that crashs but when i start that in developer build that works fine.

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avatar image roojerry · Aug 13, 2013 at 05:19 PM 0
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Check the Player Log FIle for any relevant errors that may have caused your crash, then post back here with the errors so others can better help you resolve your issues

avatar image Fr0stbite · Aug 13, 2013 at 05:23 PM 0
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Too much character.

https://www.dropbox.com/s/8sgj88eq2cvh7u0/output_log.txt

avatar image Linus · Aug 13, 2013 at 05:34 PM 0
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To sum it up, the log file has lots of:

(0x00A7B331) (LegoTest): (filename not available): Thread::SetName + 0x2bb41

(0x00A8AF10) (LegoTest): (filename not available): Thread::SetName + 0x3b720

(0x00A8B6A4) (LegoTest): (filename not available): Thread::SetName + 0x3beb4

(0x00A8B877) (LegoTest): (filename not available): Thread::SetName + 0x3c087

(0x00AC050F) (LegoTest): (filename not available): CacheReaderBase::~CacheReaderBase + 0xc39f

(0x00ABA9B0) (LegoTest): (filename not available): CacheReaderBase::~CacheReaderBase + 0x6840

(0x008E186D) (LegoTest): (filename not available): ReadObjectFromPersistent$$anonymous$$anager + 0x1d

(0x008E7AB0) (LegoTest): (filename not available): Unity::GameObject::GetSupported$$anonymous$$essagesRecalculate + 0x80

(0x008E84ED) (LegoTest): (filename not available): Unity::GameObject::SetSupported$$anonymous$$essagesDirty + 0x1d

(0x008E98A8) (LegoTest): (filename not available): Unity::GameObject::AwakeFromLoad + 0x8

(0x00AB7076) (LegoTest): (filename not available): CacheReaderBase::~CacheReaderBase + 0x2f06

(0x00ABA923) (LegoTest): (filename not available): CacheReaderBase::~CacheReaderBase + 0x67b3

(0x008E186D) (LegoTest): (filename not available): ReadObjectFromPersistent$$anonymous$$anager + 0x1d

(0x0088BF44) (LegoTest): (filename not available): RemapPPtrTransfer::RemapPPtrTransfer + 0x8e4

(0x00B92DC6) (LegoTest): (filename not available): Register$$anonymous$$odule_Navigation + 0x46146

avatar image Fr0stbite · Aug 13, 2013 at 06:07 PM 0
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I don't understand that. :(

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Answer by DaveA · Aug 13, 2013 at 06:17 PM

Toward the bottom, which represents the higher level calls, is this: RaiseNullExceptionObject

So my guess is you are getting a null, or trying to use a null, and not checking for it, and/or not putting a try/catch around it. Do you see any problems in the console when you run it in the editor? Check that all your variables are initialized (like you have assigned game objects and transforms and so forth with the Inspector). It's happening early on, so it may be in an Awake or Start routine.

If none of that helps, try disabling scripts one by one and try running until you stop crashing. The last thing you disabled has the problem. Then disable parts of the script one by one (like comment out stuff), until it stops crashing again. The last thing you disabled has the problem. Repeat until you see where your error is.

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avatar image Fr0stbite · Aug 13, 2013 at 06:50 PM 0
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i have error in editor: UnityException: You are not allowed to call this function when declaring a variable. $$anonymous$$ove it to the line after without a variable declaration. If you are using C# don't use this function in the constructor or field initializers, Ins$$anonymous$$d move initialization to the Awake or Start function.

avatar image Fr0stbite · Aug 13, 2013 at 07:03 PM 0
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Now i fixed it works! Thanks for help

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