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Question by akduy · Sep 30, 2018 at 11:01 AM · cameracanvasimagespriterenderer

Set scale value of a sprite to match with size (with, height) of an image?

Hi everyone, I have a image which has size (width x height) = 170 x 192. Then I wanna create a GameObject with a srpite component which has the same texture as the image. But there is a problem that I can't find the formula to scale the gameobject based on the image size.

Any suggestions? Thanks for reading :)

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Answer by LCStark · Sep 30, 2018 at 11:26 AM

You can get the pixel size of the sprite and divide it by "pixels per unit" value to get its size in scene units:

Vector2 GetSpriteSize(Sprite sprite) {
    return new Vector2(
        sprite.texture.width / sprite.pixelsPerUnit,
        sprite.texture.height / sprite.pixelsPerUnit);
}
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avatar image akduy · Oct 01, 2018 at 09:18 AM 0
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this does'nt work but thanks for replying. I solved my problem :)

avatar image NatsuD_123 · Jun 14, 2021 at 06:47 AM 0
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Yap, this didn't work for me as well...

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Answer by NatsuD_123 · Jun 14, 2021 at 06:42 AM

Hi, am a little curious about the solution. Can you please update what you did ?

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