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Question by kiwi koder · Jun 10, 2013 at 03:02 AM · rotationgameobject

GameObject rotation maxing out at 180

I am using the current code to rotate a camera and the rotation stops at 180. I would like it to continuously rotate so how would you fix this code?

 var speed : int = 5;
 
 function Update () {
     gameObject.transform.rotation.y += speed*Time.deltaTime;
 }
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avatar image robertbu · Jun 10, 2013 at 03:20 AM 0
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You should not address the individual components of transform.rotation. It is a Quaternion...a 4D construct that is not intuitive. Ins$$anonymous$$d you can do:

 function Update () {
     transform.Rotate(0.0, speed*Time.deltaTime, 0.0);
 }
avatar image bodec · Jun 10, 2013 at 03:25 AM 0
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  mytransform.Rotate(0,1,0);


if you just wanna rotate around the y here is a simple way I added a var transform and a speed which you would multiply against the 1 in the Y position

avatar image bodec · Jun 10, 2013 at 03:26 AM 0
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all out here it is

 var  speed : float = 5;
 var mytransform : transform;
 
     void Start () {
     mytransform = transform;
     }
 
         void Update () {
      mytransform.Rotate(0,1 * speed * time.deltatime,0);
     }
avatar image kiwi koder · Jun 14, 2013 at 06:43 AM 0
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Thanks everyone, solved my question!

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Answer by N13s · Jun 10, 2013 at 11:09 AM

Like bodec mentions in the comment section, every object's rotation properties are actually a Quaternion. look for a video on Youtube about Quaternions, so you understand how they work.

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