Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by MilziPPG · Oct 09, 2018 at 09:45 PM · rigidbody2dvelocityacceleration

Acceleration/Deceleration on a Rigidbody2D

Hi all,

I've recently started using Unity after moving over from GameMaker. Unfortunately, I'm having some serious problems with basic movement. I can get my guy to move up, down, left, right (and diagonally), however, I can't get to my character, who uses a rigidbody2d, to accelerate and slow down.

I'm using lerp to try and achieve this but my character simply goes from 0 to maxspeed instantly.`void Update () {

 playerMoving = false;

     if ((Input.GetAxisRaw ("Horizontal") > 0.5f) || (Input.GetAxisRaw ("Horizontal") < -0.5f)) {
         myRigidBody.velocity = new Vector2 ((Mathf.Lerp (0, Input.GetAxisRaw ("Horizontal") * maxSpeed, acceleration)), myRigidBody.velocity.y);
         playerMoving = true;
         lastMove = new Vector3 (Input.GetAxisRaw ("Horizontal"), 0f, 0f);
     }

     if ((Input.GetAxisRaw ("Vertical") > 0.5f) || (Input.GetAxisRaw ("Vertical") < -0.5f)) {
         myRigidBody.velocity = new Vector2 (myRigidBody.velocity.x, Mathf.Lerp (0, Input.GetAxisRaw ("Vertical") * maxSpeed, acceleration));
         playerMoving = true;
         lastMove = new Vector3 (0f, Input.GetAxisRaw ("Vertical"), 0f);
     } 

 if (Input.GetAxisRaw ("Horizontal") < 0.5f && Input.GetAxisRaw ("Horizontal") > -0.5f) {
         myRigidBody.velocity = new Vector2 (Input.GetAxisRaw ("Horizontal") * acceleration, myRigidBody.velocity.y);
 }

 if (Input.GetAxisRaw ("Vertical") < 0.5f && Input.GetAxisRaw ("Vertical") > -0.5f) {
         myRigidBody.velocity = new Vector2 (myRigidBody.velocity.x, Input.GetAxisRaw ("Vertical") * acceleration);
 }`

My understanding is that lerp calculates between point a and point b (in my case, from 0 to the input*maxspeed), and then increments it by the last value, which in my case is acceleration.

I know that my deceleration code at the bottom is wrong because if, for example, the vertical speed between 0.5 and -0.5, it's going to be 0. 0 * acceleration equals 0 but I just have no idea how to decelerate stuff.

Any help would be massively appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

154 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MovePosition/Velocity not following a direction 0 Answers

how to control instances velocity? 0 Answers

2D Endless game - Best method for moving objects? 1 Answer

how to clamp( set max value) the velocity of a 2d rigidbody? 1 Answer

Climbing code problem (2d physic). 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges