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Question by AlanArt · Oct 04, 2011 at 12:31 PM · raycastcolliderwheelcollider

Get color pixel from terrain, with a WheelCollider!

Hello, how i can get the color pixel, from a point in the texture terrain? But the point, need do the point that a wheel collider, collided with the terrain.

For sample, I have a car, and your wheels. I did a simple dust emitter in your wheels, and I want to the particles, that get out from emitter, have the color of texture that the wheel collided on terrain.

I know that I can use the Raycast, bui I can't associate this funtion to solve this.

Thanks

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Answer by Uniquesone · Oct 04, 2011 at 12:32 PM

Hmm something like that?

 function OnCollisionEnter(collision : Collision) {
     // Debug-draw all contact points and normals
     for (var contact : ContactPoint in collision.contacts) {
         Debug.DrawRay(contact.point, contact.normal, Color.white);
     }
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avatar image AlanArt · Oct 04, 2011 at 12:43 PM 0
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Yes, but how I can get the texture color from this point? Thanks

avatar image Uniquesone · Oct 04, 2011 at 12:47 PM 0
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http://unity3d.com/support/documentation/ScriptReference/TerrainData-detailPrototypes.html

This contains texture details... but I think it isnt that easy to get exactly a single color.. cause a wheel collider will always colide with more then one color..

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