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This question was closed Jan 29, 2015 at 07:38 PM by Landern for the following reason:

Other - Please post on the beta forum or place a bug for 5.x beta.

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Question by joeconstable97 · Jan 29, 2015 at 07:24 PM · errorunity5networkbetaflagged-for-delete

Competely Unexplainable Null Reference Exception

Hi everyone, I've recently been testing my networked game that uses State Synchronisation to send each player's position around the server and found that it hasn't been working at all - as in all State Synchronisation on everything hasn't been working - but all the RPC calls have been working.

A couple of days ago I was playing around in the editor and found a "Null Reference Exception" that had absolutely no stack trace. This error gets spammed into the console just after the first State Synchronisation update is received and so I began to ponder on whether that is the cause of the problem.

Please note that I'm using the Unity 5 beta, b21 to be precise.

If anyone has any form of explanation, it was be greatly appreciated.

Thanks

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avatar image Landern · Jan 29, 2015 at 07:39 PM 0
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Your post is subjective, you include no information other then null, this is also a beta product, please post to the beta forums or place a bug again it to allow the unity developers to try and address it.

avatar image joeconstable97 · Jan 29, 2015 at 07:47 PM 0
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Okay, I will. The reason I included "no information other than null" is because there is no other information to include - the console so nothing but "Null Reference Exception"

avatar image karma0413 · Jan 29, 2015 at 09:03 PM 0
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In the console, you can click on the line of error. And it will open up a more detailed description at the bottom of the console. Is this what you are looking for? I have always seen the null exception give a reference.

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